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Dr. Mark Hancock


   

NAME: Dr. Mark Hancock


Education
  • 2002     Bachelor of Science (BSc)     Simon Fraser University
  • 2004     Master of Science     University of British Columbia
  • 2010     Doctorate     University of Calgary

Representative Publications
  • Nacenta, Miguel A and Hancock, Mark and Gutwin, Carl and Carpendale, Sheelagh, The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops, ACM Transactions on Computer-Human Interaction (TOCHI), 23(2), 2016
  • Hancock, Mark and Collins, Christopher and Cook, Zachary and Sikes, Kalev Kalda and Paluka, Erik, The Simple Multi-touch Toolkit, , 2015
  • Miguel Nacenta, Mark Hancock, Carl Gutwin, and Sheelagh Carpendale, The effects of changing projection geometry on the perception of 3D objects on tabletops, Transactions on Human-Computer Interaction (ToCHI), 2016
  • Cook, Zachary and Paluka, Erik and Collins, Christopher and Hancock, Mark, The Simple Multi-Touch Toolkit, University of Ontario Institute of Technology Student Research Showcase. http://vialab. science. uoit. ca/wordpress/wp-content/papercite-data/pdf/coo2013a. pdf, 2013
  • Chang, Y-LB and Hancock, M and Scott, SD and Pape, J and Graham, TCN, Improving the Social Gaming Experience by Comparing Physical and Digital Tabletop Board Games, , 2012
  • Yuan, Xiaochen and Shum, Joseph and Langer, Kimberly and Hancock, Mark and Histon, Jonathan, Investigating Collaborative Behaviors on Interactive Tabletop Displays in Complex Task Environments, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 56(1), 2012, 1789 - 1793
  • Paluka, Erik and Collins, Christopher and Hancock, Mark, Simple Multi-Touch: A framework for teaching multi-touch computing, University of Ontario Institute of Technology Student Research Showcase. http://vialab. science. uoit. ca/wordpress/wp-content/papercite-data/pdf/pal2011a. pdf, 2011
  • Azmandian, Mahdi and Hancock, Mark and Benko, Hrvoje and Ofek, Eyal and Wilson, Andrew D, A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience, Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, January 2016, 3647 - 3650
  • Sadeghi, Javad and Perin, Charles and Flemisch, Tamara and Hancock, Mark and Carpendale, Sheelagh, Flexible Trees: Sketching Tree Layouts, Proceedings of the International Working Conference on Advanced Visual Interfaces, January 2016, 84 - 87
  • Azmandian, Mahdi and Hancock, Mark and Benko, Hrvoje and Ofek, Eyal and Wilson, Andrew D, Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, January 2016, 1968 - 1979
  • Azmandian, Mahdi and Hancock, Mark and Benko, Hrvoje and Ofek, Eyal and Wilson, Andrew D, Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience, Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, January 2016, 3 - 3
  • Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, Andrew Wilson, Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2016
  • Scott, Stacey D and Graham, TC and Wallace, James R and Hancock, Mark and Nacenta, Miguel, Local Remote Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings, Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing, January 2015, 319 - 324
  • Bradley, Adam and MacArthur, Cayley and Hancock, Mark and Carpendale, Sheelagh, Gendered or neutral?: considering the language of HCI, Proceedings of the 41st Graphics Interface Conference, January 2015, 163 - 170
  • Harris, John and Hancock, Mark and Scott, Stacey D, Beam Me'Round, Scotty!: Studying Asymmetry and Interdependence in a Prototype Cooperative Game, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, January 2015, 775 - 778
  • Chang, Y-L Betty and Fong, Cresencia and Tse, Edward and Hancock, Mark and Scott, Stacey D, Callout Bubble Saved My Life: Workspace Awareness Support in BYOD Classrooms, Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, January 2015, 73 - 82
  • Chang, Y-L Betty and Fong, Cresencia and Tse, Edward and Hancock, Mark and Scott, Stacey D, Callout Bubble Saved My Life: Workspace Awareness Support in BYOD Classrooms, Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, January 2015, 73 - 82
  • Valtchanov, Deltcho and Hancock, Mark, EnviroPulse: Providing Feedback about the Expected Affective Valence of the Environment, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 04 2015, 2073 - 2082
  • Alzayat, Ayman and Hancock, Mark and Nacenta, Miguel, Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, January 2014, 2903 - 2912
  • Langer, Rebecca and Hancock, Mark and Scott, Stacey D, Suspenseful design: Engaging emotionally with complex applications through compelling narratives, Games Media Entertainment (GEM), 2014 IEEE, January 2014, 1 - 8
  • Cheung, Victor and Watson, Diane and Vermeulen, Jo and Hancock, Mark and Scott, Stacey, Overcoming interaction barriers in large public displays using personal devices, Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, January 2014, 375 - 380
  • Mostafapour, Mehrnaz and Hancock, Mark, Exploring Narrative Gestures on Digital Surfaces, Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, January 2014, 5 - 14
  • Chang, Y-L Betty and Scott, Stacey D and Hancock, Mark, Supporting Situation Awareness in Collaborative Tabletop Systems with Automation, Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, January 2014, 185 - 194
  • Watson, Diane and Valtchanov, Deltcho and Hancock, Mark and Mandryk, Regan, Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, January 2014, 451 - 452
  • Soroush, Milad and Hancock, Mark and Bonns, Vanessa K, Self-control in casual games: The relationship between Candy Crush Saga™ players' in-app purchases and self-control, Games Media Entertainment (GEM), 2014 IEEE, January 2014, 1 - 6
  • Harris, John and Hancock, Mark and Scott, Stacey, beam me'round, Scotty!: exploring the effect of interdependence in asymmetric cooperative games, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, January 2014, 417 - 418
  • Alzayat, Ayman and Hancock, Mark and Nacenta, Miguel, Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 04 2014, 2903 - 2912
  • Watson, Diane and Hancock, Mark and Mandryk, Regan L, Gamifying behaviour that leads to learning, Proceedings of the First International Conference on Gameful Design, Research, and Applications, January 2013, 87 - 90
  • Watson, Diane and Hancock, Mark and Mandryk, Regan L and Birk, Max, Deconstructing the touch experience, Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, January 2013, 199 - 208
  • Chang, Y-L Betty and Mengual, Mylène and Parfett, Brian and Graham, TC and Hancock, Mark and Scott, Stacey D, Improving awareness of automated actions using an interactive event timeline, Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, January 2013, 353 - 356
  • Lindlbauer, David and Haller, Michael and Hancock, Mark and Scott, Stacey D and Stuerzlinger, Wolfgang, Perceptual grouping: selection assistance for digital sketching, Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, January 2013, 51 - 60
  • Ion, Alexandra and Chang, Y-L Betty and Haller, Michael and Hancock, Mark and Scott, Stacey D, Canyon: providing location awareness of multiple moving objects in a detail view on large displays, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, January 2013, 3149 - 3158
  • Chang, Y-L Betty and Mengual, Mylène and Parfett, Brian and Graham, TC and Hancock, Mark and Scott, Stacey D, Improving awareness of automated actions using an interactive event timeline, Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, January 2013, 353 - 356
  • Ion, Alexandra and Chang, Y-L Betty and Haller, Michael and Hancock, Mark and Scott, Stacey D, Canyon: providing location awareness of multiple moving objects in a detail view on large displays, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 04 2013, 3149 - 3158
  • Wallace, James R and Pape, Joseph and Chang, Yu-Ling Betty and McClelland, Phillip J and Graham, TC and Scott, Stacey D and Hancock, Mark, Exploring automation in digital tabletop board game, Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion, January 2012, 231 - 234
  • Holmes, Reid and Notkin, David and Hancock, Mark, Industrially validating longitudinal static and dynamic analyses, Proceedings of the First International Workshop on User Evaluation for Software Engineering Researchers, January 2012, 43 - 44
  • Isenberg, Tobias and Hancock, Mark, Gestures vs. Postures:'Gestural'Touch Interaction in 3D Environments, Proceedings of the CHI Workshop on''The 3rd Dimension of CHI: Touching and Designing 3D User Interfaces''(3DCHI 2012, May 5, 2012, Austin, TX, USA), January 2012, 53 - 61
  • Alec Azad, Daniel Vogel, Jaime Ruiz, Mark Hancock, and Edward Lank. Territoriality and behaviour on and around large vertical publicly-shared displays. In Proceedings of Designing Interactive Systems (DIS). To appear, 10 pages, 2012. (Accepted in 2012)
  • Isenberg, Tobias and Hancock, Mark and others, Gestures vs. Postures:'Gestural'Touch Interaction in 3D Environments, Proceedings of the CHI Workshop on''The 3rd Dimension of CHI: Touching and Designing 3D User Interfaces''(3DCHI 2012, May 5, 2012, Austin, TX, USA), January 2012, 53 - 61
  • Seto, Mindy and Scott, Stacey and Hancock, Mark, Investigating menu discoverability on a digital tabletop in a public setting, Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces, January 2012, 71 - 80
  • Pyryeskin, Dmitry and Hancock, Mark and Hoey, Jesse, Comparing elicited gestures to designer-created gestures for selection above a multitouch surface, Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces, January 2012, 1 - 10
  • Kimberly Mikulecky, Mark Hancock, John Brosz, and Sheelagh Carpendale. 2011. Exploring physical information cloth on a multitouch table. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, New York, NY, USA, 140-149. (Accepted in 2011)
  • Pyryeskin, Dmitry and Hancock, Mark and Hoey, Jesse, Extending interactions into hoverspace using reflected light, Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, January 2011, 262 - 263
  • Mark Hancock, Thomas ten Cate, Sheelagh Carpendale, and Tobias Isenberg. 2010. Supporting sandtray therapy on an interactive tabletop. In Proceedings of the 28th international conference on Human factors in computing systems (CHI '10). ACM, New York, NY, USA, 2133-2142. (Accepted in 2010)
  • Mark Hancock, Miguel Nacenta, Carl Gutwin, and Sheelagh Carpendale. The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. In Proceedings of Interactive Tabletops and Surfaces (ITS 2009). ACM Press, New York, 175-182, 2009. (Accepted in 2009)
  • Mark Hancock, Thomas ten Cate, and Sheelagh Carpendale. Sticky tools: Full 6DOF force-based interaction for multi-touch tables. In Proceedings of Interactive Tabletops and Surfaces (ITS 2009). ACM Press, New York, NY, 145-152, 2009. (Accepted in 2009)
  • Mark Hancock, Sheelagh Carpendale, and Andy Cockburn. Shallow-depth 3D interaction: Design and evaluation of one-, two- and three-touch techniques. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2007). ACM Press, New York, NY, 1147-1156, 2007. (Accepted in 2007)
  • Leveraging Physical Actions to Interact with Digital Surfaces (talk). Waterloo Institute for Complexity & Innovation, Waterloo, ON, Oct 2011. Invited by Dawn Parker.
  • Think with your feet (talk). The Museum, Kitchener, ON, Mar 2011. Invited by Sarah Tolmie.
  • Harris, John and Hancock, Mark and Scott, Stacey D, Beam Me'Round, Scotty!: Studying Asymmetry and Interdependence in a Prototype Cooperative Game, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 11 2015 (Accepted in 2015)
  • Cheung, Victor and Watson, Diane and Vermeulen, Jo and Hancock, Mark and Scott, Stacey, Overcoming Interaction Barriers in Large Public Displays Using Personal Devices, Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014 (Accepted in 2014)
  • Harris, John and Hancock, Mark and Scott, Stacey, beam me'round, Scotty!: exploring the effect of interdependence in asymmetric cooperative games, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, 2014 (Accepted in 2014)
  • Watson, Diane and Valtchanov, Deltcho and Hancock, Mark and Mandryk, Regan, Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, 2014 (Accepted in 2014)
  • Chang, Y-LB and Hancock, M and Scott, SD and Pape, J and Graham, TCN, Improving the Social Gaming Experience by Comparing Physical and Digital Tabletop Board Games, Player Experience in Videogames—workshop in conjuction with Fun and Games, 2012 (Accepted in 2012)
  • Carpendale, Sheelagh and Hancock, Mark Stephen and Ten Cate, Thomas and Isenberg, Tobias, Method for manipulating a graphic widget in a three-dimensional environment displayed on a touch panel of an interactive input system, (Patented in 2013)
  • Adam Bradley, Mark Hancock, and Sheelagh Carpendale. Stop using "users"! An examination of word usage in CHI literature and the impact of objectifying people. Technical Report CS-2011-26, University of Waterloo, 2011.
  • Alec Azad, Jaime Ruiz, Mark Hancock, and Edward Lank. Group behaviours around public displays. Technical Report CS-2011-24, University of Waterloo, 2011.
  • Scott, Stacey D and Graham, TC and Wallace, James R and Hancock, Mark and Nacenta, Miguel, Local Remote Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings, Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing, 03, Vancouver, Canada.
  • Carpendale, Sheelagh and Hancock, Mark Stephen and Ten Cate, Thomas and Isenberg, Tobias, Method for manipulating a graphic widget in a three-dimensional environment displayed on a touch panel of an interactive input system, January
  • Hancock, Mark, 3D Tabletop Display Interaction, January